Objective markers on the HUD due to the lack of real in game object marker (such as flags), and depending on server settings, friendlies are tagged through cover and smoke.
Acceptable Breaks from Reality: Although the game is designed to be pretty high on the Fackler Scale of FPS Realism to the point that you can't see the remaining ammo, One Bullet Clips is averted, recoil is as realistic as possible, and lack of crosshair with huge emphasis on aiming down sights, the game still features unrealistic features such as:.